Cleric Magic
|
Effect
|
MP
|
JP
|
Scan
|
See the target's current/max HP and MP as well as any strengths or weaknesses.
|
4 MP
|
100 JP
|
Protect
|
Reduces physical damage taken by 10% for 6 turns.
|
16 MP
|
300 JP
|
Shell
|
Reduces magic damage taken by 10% for 6 turns.
|
16 MP
|
300 JP
|
Wall
|
Reduces physical and magic damage taken by 10% for 6 turns.
|
40 MP
|
800 JP
|
Berserk
|
Causes target to be unable to cast magic with a 60% probability. Target's strength is doubled while his Evasion is cut in half. Lasts 6 turns.
|
36 MP
|
300 JP
|
Blind
|
Cuts target's strength in half for 6 turns with a 60% probability..
|
36 MP
|
300 JP
|
Confuse
|
Causes target to make random actions on his turn for 6 turns with a 60% probability.
|
36 MP
|
300 JP
|
Silence
|
Cause target to be unable to cast magic for 6 turns with a 60% probability.
|
36 MP
|
300 JP
|
Esuna
|
Cancels target's negative status effects.
|
32 MP
|
500 JP
|
Reflect
|
All magic cast on target is reflected back at caster. Effects last 3 turns.
|
32 MP
|
500 JP
|
Dispel
|
Cancels all of targets positive status effects.
|
32 MP
|
500 JP
|
Haste
|
Doubles target's speed for 6 turns.
|
32 MP
|
500 JP
|
Regen
|
Restores target's HP by an amount equal to their spirit each turn for 6 turns.
|
32 MP
|
800 JP
|
Cure
|
Restores target's HP by an amount equal to 2 times their spirit.
|
16 MP
|
0 JP
|
Cure 2
|
Restores target's HP by an amount equal to 4 times their spirit.
|
40 MP
|
400 JP
|
Cure 3
|
Restores target's HP by an amount equal to 6 times their spirit.
|
56 MP
|
1000 JP
|
Cure 4
|
Restores target's HP by an amount equal to 8 times their spirit.
|
80 MP
|
2000 JP
|
Raise
|
Revives KO'd target and restores half their HP.
|
42 MP
|
750 JP
|
Raise 2
|
Revives KO'd target and restores all their HP.
|
105 MP
|
2000 JP
|
Reraise
|
Automatically revives target and restores half their HP if they are KO'd.
|
126 MP
|
2000 JP
|
Holy
|
Holy elemental magic. Causes damage equal to 10 times your magic.
|
144 MP
|
2000 JP
|