Temple Knight Skill
|
Effect
|
MP
|
JP
|
Blind
|
Cuts target's strength in half for 6 turns with a 60% probability.
|
36 MP
|
0 JP
|
Silence
|
Cause target to be unable to cast magic for 6 turns with a 60% probability.
|
36 MP
|
300 JP
|
Berserk
|
Causes target to be unable to cast magic with a 60% probability. Target's strength is doubled while his Evasion is cut in half. Lasts 6 turns.
|
36 MP
|
300 JP
|
Confuse
|
Causes target to make random actions on his turn for 6 turns with a 60% probability.
|
36 MP
|
300 JP
|
Dispel
|
Cancels all of targets positive status effects.
|
36 MP
|
500 JP
|
Sleep
|
Cause target to be unable to act for 6 turns with a 60% probability. (is canceled if attacked).
|
36 MP
|
500 JP
|
Break
|
Causes to target to become petrified and unable to make any actions witha 30% probability. (is canceled if attacked).
|
48 MP
|
800 JP
|
Aspel
|
Absorb MP from target by amount equal to your magic.
|
64 MP
|
1000 JP
|
Drain
|
Absorb HP from target by amount equal to double your magic.
|
64 MP
|
1000 JP
|
Zombie
|
Causes curative spells and items to cause damage instead with a 30% probability. (phoenix down trick only works with some monsters).
|
64 MP
|
2000 JP
|
Shock!
|
Damages with triple the difference between your max HP and current HP.
|
96 MP
|
2000 JP
|